A malicious HTTP/2 client which rapidly creates requests and immediately resets them can cause excessive server resource consumption. While the total number of requests is bounded by the http2.Server.MaxConcurrentStreams setting, resetting an in-progress request allows the attacker to create a new request while the existing one is still executing. With the fix applied, HTTP/2 servers now bound the number of simultaneously executing handler goroutines to the stream concurrency limit (MaxConcurrentStreams). New requests arriving when at the limit (which can only happen after the client has reset an existing, in-flight request) will be queued until a handler exits. If the request queue grows too large, the server will terminate the connection. This issue is also fixed in golang.org/x/net/http2 for users manually configuring HTTP/2. The default stream concurrency limit is 250 streams (requests) per HTTP/2 connection. This value may be adjusted using the golang.org/x/net/http2 package; see the Server.MaxConcurrentStreams setting and the ConfigureServer function. A flaw was found in handling multiplexed streams in the HTTP/2 protocol. A client can repeatedly make a request for a new multiplex stream and immediately send an RST_STREAM frame to cancel it. This creates extra work for the server setting up and tearing down the streams while not hitting any server-side limit for the maximum number of active streams per connection, resulting in a denial of service due to server resource consumption. Red Hat has rated the severity of this flaw as 'Important' as the US Cybersecurity and Infrastructure Security Agency (CISA) declared this vulnerability an active exploit. CVE-2023-39325 was assigned for the `Rapid Reset Attack` in the Go language packages.
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